Reshaping technology-based projects and their exploration of creativity

نویسندگان

چکیده

This study explores how reshaping technology-based projects in learning designed using SAMR framework (substitution, augmentation, modification, redefinition) can influence students’ creativity. research is a mixed method, combining quantitative data and qualitative data. The researcher analyzed the results of pretest posttest scores questionnaires coded interviews’ results. participants were 175 Indonesian students who took hybrid class. uses structural equation modeling to determine contribution technology student showed that most explored creativity indicator was flexibility least elaboration. Based on level use framework, modification has creativity, while substitution influence. Technology tends be used as substitute for traditional learning. Our shows influences with varying impacts. concludes integrating into stages contributes exploring automatically increases their mastery technology.

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ژورنال

عنوان ژورنال: Eurasia journal of mathematics, science and technology education

سال: 2023

ISSN: ['1305-8215', '1305-8223']

DOI: https://doi.org/10.29333/ejmste/12814